![]() ![]() Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic « locks » system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre no random encounters, no transitions to separate battlefields, and no grinding. The brand new trailer which featured during one of the Direct's sizzle reels showcases. Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Nintendo announced during today's Direct that a demo will be available to download on the eShop today. Cool to finally have a release date I keep forgetting it’s meant to be a prequel to The Messenger. Super pumped about this game for the soundtrack alone. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production. Love all these demos they’re releasing today Sea of Stars looks gorgeous. Further reading: Hands On: First Impressions Of Sea Of Stars, The Next Project From The Messenger Dev Sabotage See Also. ![]() Dozens of original characters and story arcs will take you on a captivating journey.
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